GrimshoreRPGRIMSHOREDOCUMENTATION PORTAL

Binding community policy

GrimshoreRP Rulebook

Clear standards, practical scenarios and fair expectations for serious, story-led roleplay across Grimshore.

Version 1.4 · Effective 2 September 2026
01 / ROLEPLAY FIRSTCreate a scene, not a shortcut

Mechanics support the story; they never replace motive or consequence.

02 / FAIR COUNTERPLAYLeave room to respond

Shared decisions matter more than forcing the winning outcome.

03 / COMMON SENSEPurpose matters

Context, intent, impact and patterns guide interpretation.

04 / NEED HELP?Use /calladmin

Finish safely, preserve context and raise player issues privately.

HOW TO READ THIS DOCUMENT

Principles first. Examples second.

The concise standard identifies the purpose of each rule. Numbered requirements are binding; field notes show common applications without turning the rulebook into a list of loopholes. When uncertain, choose the decision that protects shared roleplay, believable consequences and fair counterplay.

RULE01

Community / Binding standard

Respect, safety and community conduct

#
The standard

GrimshoreRP is collaborative storytelling. Character conflict can be fierce; abuse directed at the player cannot.

01

Requirements

  1. 01

    Treat every person with dignity regardless of identity, background, disability, experience, voice, character or playstyle. Hate speech, discriminatory abuse, sexual harassment, doxxing, credible real-world threats and targeted bullying are prohibited.

  2. 02

    Keep out-of-character disputes out of roleplay. A character, gang, department, business or staff process must never be used to punish somebody for a player-level disagreement.

  3. 03

    Do not troll, grief, spam, impersonate staff, advertise another community or deliberately obstruct scenes for amusement. “It is what my character would do” does not excuse conduct designed primarily to ruin another player’s experience.

  4. 04

    Use realistic, appropriate character and organisation names. Content intended only to shock, imitate a real tragedy or provoke an out-of-character reaction may be refused or removed.

  5. 05

    These standards apply in the city, official Discord, support channels and every Grimshore-managed community space.

RULE02

Character / Binding standard

Character integrity and separation

#
The standard

Each character is a separate life with separate knowledge, property, money, relationships and consequences.

01

Requirements

  1. 01

    Never transfer money, items, vehicles, property, weapons, licences or business assets between characters you control.

  2. 02

    Indirect transfers are the same breach. You may not give value to another player, change character and have that player return it to your other character.

  3. 03

    Shared houses, vehicles, gang stashes, business storage, society accounts, drop locations, mailboxes, fake invoices and any other intermediary must not be used to move value between your characters.

  4. 04

    No cross-banking: one character may not deposit, withdraw, receive, guarantee, repay or route funds for another character you control, even through a friend or business.

  5. 05

    Knowledge is also separate. Contacts, recipes, hidden locations, police intelligence, medical information, criminal plans and relationship history must be learned independently in character.

  6. 06

    An ordinary transaction between separately played characters is permitted only when it arises independently through genuine roleplay and was not arranged by the same player to preserve wealth or advantage.

RULE03

Character / Binding standard

Metagaming and outside information

#
The standard

Your character may use only information they could reasonably have learned in the city.

01

Requirements

  1. 01

    Do not use Discord, streams, clips, player names, map overlays, staff tools, private messages, another character or real-world conversation to locate, identify or make decisions about people, property or events.

  2. 02

    Stream sniping is prohibited. Close or adequately delay streams belonging to anybody involved in your live scene, and never relay their location, inventory, plan, radio traffic or tactical view.

  3. 03

    A mask, changed appearance or disguise must be respected. Voice or clothing may form part of an investigation, but neither automatically proves identity without credible in-character corroboration.

  4. 04

    Information visible while unconscious, through another player’s camera, from a debug interface or during a loading/character-selection state is not character knowledge.

  5. 05

    Accidentally seeing protected information is not itself misconduct. Acting on it, hinting at it, relaying it or positioning to benefit from it is.

RULE04

Roleplay / Binding standard

Powergaming, fail RP and forced outcomes

#
The standard

Roleplay is shared. Nobody may force an impossible, unreasonable or mechanically unavoidable result.

01

Requirements

  1. 01

    Give others a meaningful opportunity to perceive and respond. Do not declare another character searched, restrained, unconscious, injured or stripped of property without an authorised mechanic or collaborative roleplay supporting it.

  2. 02

    Respect ordinary human limits, weight, injury, restraints, vehicle damage and physical access. Animation cancelling, menu timing, desynchronisation and missing collision are not character abilities.

  3. 03

    Do not use handcuff, carry, escort, revive, trunk, garage, housing, inventory, emote or interaction systems to bypass resistance, reach inaccessible places or erase consequences.

  4. 04

    Do not invent evidence, cameras, fingerprints, DNA, witnesses, medical findings or property access that the configured systems and scene do not support.

  5. 05

    Optimising every activity for the fastest payout while ignoring character, travel, risk, downtime and other players may be treated as fail RP or mechanical grinding.

  6. 06

    Emergency-service authority does not permit powergaming. Police, Ambulance and Fire members must explain material actions and remain within their approved systems and procedures.

RULE05

Roleplay / Binding standard

Value of Life, Fear RP and injury

#
The standard

Characters must value survival, recognise credible danger and roleplay injury consistently.

01

Requirements

  1. 01

    Consider weapons, numbers, position, injuries, cover, escape options and the immediacy of the threat. Fear RP does not demand surrender in every case, but ignoring an overwhelming lethal threat without a credible opportunity is not acceptable.

  2. 02

    Do not place your character or another person in extreme danger solely to create a mechanical advantage, provoke a response or avoid an inconvenient outcome.

  3. 03

    Roleplay pain, impaired movement, unconsciousness and recovery in proportion to the supported injuries. Serious harm cannot be forgotten the moment a treatment animation ends.

  4. 04

    Do not sprint, fight, drive, use radio, access inventory or rejoin hostile action when the character’s condition makes that behaviour implausible.

  5. 05

    Do not respawn or request a quick revive to escape treatment, identification, arrest, robbery or continuing consequences.

  6. 06

    Extreme-speed driving, impossible terrain, major jumps, deliberate collisions and repeated vehicle abuse may breach Value of Life even where the game engine permits them.

RULE06

Roleplay / Binding standard

New Life Rule, respawn and permanent consequences

#
The standard

Incapacity and death create meaningful consequences without giving another player ownership of your character.

01

Requirements

  1. 01

    If you die and respawn, forget the immediate events that led to death, do not return to the scene and do not rejoin the same conflict. Information learned before the fatal sequence may remain only where it is reasonable and does not defeat the rule.

  2. 02

    If Ambulance revives or treats you, follow the supported clinical outcome, roleplay the injuries and do not use views or conversations perceived while unconscious as tactical memory.

  3. 03

    A player may not force another character to permanently die, suffer permanent disfigurement, lose all memory or accept another permanent consequence without consent or an approved storyline.

  4. 04

    A permanent character death is a deliberate owner decision. Once clearly confirmed, the character cannot quietly return under the same identity, assets and relationships.

  5. 05

    Do not transfer property, money or criminal assets immediately before a planned death to defeat succession, investigation, debt or economic consequences.

  6. 06

    Do not hunt a freshly treated or respawned player to restart the same outcome. A later conflict requires new, credible in-character development.

RULE07

Continuity / Binding standard

Combat logging, crashes and restart continuity

#
The standard

A technical interruption never becomes an escape from an active roleplay outcome.

01

Requirements

  1. 01

    Do not disconnect, force-close FiveM, switch characters, respawn, hide in selection screens or remain deliberately absent to avoid pursuit, arrest, search, robbery, treatment, identification, property loss or conflict.

  2. 02

    After a genuine crash, reconnect as soon as reasonably possible and contact the involved players or staff. Resume the scene from a fair position where practicable.

  3. 03

    A scheduled restart does not end custody, pursuit, negotiation, medical treatment or an agreed continuing scene. Participants should reconnect and continue unless staff directs otherwise.

  4. 04

    Do not transfer, store, drop or dispose of property because a disconnect or restart is approaching.

  5. 05

    Never falsely claim technical failure or repeatedly create unstable conditions to seek a different outcome.

  6. 06

    If you genuinely cannot return, preserve evidence and use the support process promptly; do not privately declare the scene void.

RULE08

Conflict / Binding standard

RDM, VDM, initiation and escalation

#
The standard

Violence must grow from understandable roleplay, proportionate escalation and a fair opportunity to respond.

01

Requirements

  1. 01

    Random Deathmatch is harming or killing without meaningful interaction, credible motive or immediate defensive necessity. A past disagreement is not permanent permission to attack on sight.

  2. 02

    Vehicle Deathmatch is deliberately using a vehicle as a weapon without exceptional, credible justification. Repeated ramming, circling back to strike and steering out of an escape path to hit somebody are prohibited.

  3. 03

    Planned violence requires clear words or conduct that a reasonable participant can understand as a threat, with a genuine chance to respond where circumstances permit. Immediate self-defence does not require a ceremonial warning.

  4. 04

    Escalation must match the situation. A minor insult, accidental collision, unpaid fare or trivial inconvenience does not automatically justify kidnapping or lethal force.

  5. 05

    Once a person is compliant or incapacitated, further harm requires a continuing roleplay reason. Executing, dumping or repeatedly striking them merely to “win” is prohibited.

  6. 06

    Do not provoke, bait or manufacture scenes solely to farm kills, Police attention, Ambulance access, emergency equipment or mechanical rewards.

RULE09

Crime / Binding standard

Robberies, hostages and criminal scenes

#
The standard

Crime should create negotiation, investigation and consequence—not reduce other players to loot containers.

01

Requirements

  1. 01

    Choose targets and methods for an in-character reason. Repeatedly farming the same player, open business or mechanical robbery with little interaction is not quality criminal roleplay.

  2. 02

    Hostages must be genuine participants, treated as valuable lives and given playable roleplay. Do not recycle friends, alternate characters or willing accomplices as disposable bargaining props.

  3. 03

    Demands must be proportionate, understandable and possible within normal systems. You cannot demand staff powers, protected information, deletion of records, rule immunity or a guaranteed escape.

  4. 04

    Allow reasonable negotiation and counterplay. Do not use an artificial hostage, instant countdown or impossible instruction merely to prevent Police from participating.

  5. 05

    Do not strip an incapacitated person without scene-based reason, take essential or job-restricted equipment for mechanical gain, or continue looting after the roleplay purpose has ended.

  6. 06

    Once a hostile group has committed to a scene, additional friends, lookouts, relay drivers or a second crew cannot be added to bypass the current announced group limits.

  7. 07

    Hidden mechanics, loot tables, protected locations and Police-only intelligence must be discovered in character or not used.

RULE10

Vehicles / Binding standard

Pursuits, vehicles and road roleplay

#
The standard

A pursuit is a continuing scene governed by believable driving, survivable decisions and fair counterplay.

01

Requirements

  1. 01

    Do not store, repair or swap vehicles, enter housing, use menus, teleport, switch character, disconnect or exploit interiors to break an active pursuit.

  2. 02

    Vehicle changes require a credible opportunity, accessible location and pre-existing vehicle or plan. A garage menu is not an escape portal.

  3. 03

    Do not use impossible jumps, steep mountain terrain, deep water, rail tunnels without access, repeated high-speed collisions or off-road routes unsuitable for the vehicle simply because the game allows it.

  4. 04

    Roleplay serious crashes and mechanical damage. A catastrophic collision should materially slow, injure or end the pursuit rather than become a momentary inconvenience.

  5. 05

    Deliberate ramming is governed by the VDM rule. Police tactical contact is governed by Police procedure and does not remove either side’s obligation to value life.

  6. 06

    Ordinary traffic incidents should create proportionate road roleplay. Do not turn every fender-bender into a shooting, abduction or emergency-service ambush.

RULE11

Protected places / Binding standard

Protected places and registered businesses

#
The standard

Protected places keep healthcare, onboarding, lawful work and community roleplay available; they are not immunity bubbles or tactical reset points.

01

Requirements

  1. 01

    Hospitals, active emergency facilities, onboarding areas and locations formally designated by Grimshore management are protected. Do not begin robbery, abduction, assault or gang conflict there without an approved storyline or a compelling, developed in-character reason.

  2. 02

    A registered lawful business is normally protected while open and actively staffed. Crime there requires genuine story context, a proportionate in-character motive and a plan that creates roleplay for the business—not a desire to farm a till, steal job stock, bait employees or disrupt opening hours.

  3. 03

    Do not enter a protected place or operating business to escape an already active pursuit, arrest, robbery or hostile scene. Crossing a doorway or map boundary does not end existing roleplay.

  4. 04

    A staff member legitimately working at their business may seek safety there, but employment is not automatic immunity from a scene that already involves them. Everyone must minimise danger to uninvolved employees and customers and allow a proportionate resolution.

  5. 05

    Police may enter for lawful duties, emergencies, warrants or an active investigation. Protection from random crime does not prevent legitimate emergency response or justice roleplay.

  6. 06

    Closed or unstaffed businesses are not automatically protected unless separately designated. Owners may not manufacture immunity, hide property mid-scene or lure rivals to a boundary for an ambush.

  7. 07

    Do not camp immediately outside a protected location, follow a person solely until protection ends or exploit a technical boundary to create unfair violence.

RULE12

Organisations / Binding standard

Gangs, crews and organised conflict

#
The standard

Organised crime is judged by story quality, accountability and contribution—not by a body count or a declared patch of map.

01

Requirements

  1. 01

    Maintain a recognisable identity, leadership and member accountability. Leaders are expected to address repeated misconduct rather than direct or excuse it.

  2. 02

    Territory, reputation and influence are earned through sustained roleplay. A map post, Discord message or out-of-character threat does not create ownership or attack-on-sight rights.

  3. 03

    Conflict requires history, communication and proportionate escalation. Avoid endless retaliation loops, repetitive kidnappings and indiscriminate attacks on associates who were not involved.

  4. 04

    Follow current announced roster and hostile-participant limits. Allies, temporary recruits, alternate characters, lookouts, radio relays and unaffiliated “friends” may not be used to exceed them.

  5. 05

    Once a hostile scene begins, uninvolved members cannot join merely because it moves near their property, clubhouse or territory. Defending against a new direct threat is different from voluntarily third-partying.

  6. 06

    Gang finances, stashes, businesses and members must not be used for cross-character transfer, item laundering or bypassing economic restrictions.

  7. 07

    An organisation must support civilian, business, diplomatic and internal storytelling as well as crime; relentless conflict that denies others meaningful play may be restricted.

RULE13

Economy / Binding standard

Jobs, businesses, scams and the economy

#
The standard

Work and enterprise should generate customers, reputation and stories as well as income.

01

Requirements

  1. 01

    Use assigned vehicles, tools, stock, accounts and restricted items only for the job that supplied them. Do not retain, duplicate, sell or transfer job assets through unintended mechanics.

  2. 02

    Business owners must trade through approved systems, keep employment and customer interactions fair, and prevent access from being used for friends, alternate characters or criminal laundering.

  3. 03

    Do not move money or items between your own characters through a company account, employee, refund, staged purchase, fake invoice, shared stock or deliberate overpayment.

  4. 04

    An in-character scam requires believable interaction and an understandable risk. It cannot rely on a bug, OOC deception about server systems, staff impersonation, false payment UI or targeting a new player who cannot reasonably understand the transaction.

  5. 05

    Do not enter an operating business intending only to provoke staff, steal restricted job property, monopolise service, destroy the venue or force the business to close. Any crime against a business must satisfy the protected-business rule and create meaningful RP.

  6. 06

    Market manipulation using duplication, privileged information, coordinated alternate characters or an unintended pricing loop is prohibited.

  7. 07

    Employees and owners must not use business access to conceal evidence, obstruct authorised staff review or grant a character advantages unrelated to their role.

RULE14

System integrity / Binding standard

Exploits, cheats and privileged system abuse

#
The standard

If a mechanic, modification or privileged tool creates an obviously unintended advantage, using it knowingly is prohibited.

01

Requirements

  1. 01

    Do not duplicate, create, retain or transfer items, money, vehicles, weapons, licences, access or information through a bug, timing issue, race condition or external software.

  2. 02

    Do not abuse inventories, trunks, stashes, housing, jobs, multicharacter, banking, crafting, shops, evidence, garages, death, revive, carry, restraint or dispatch systems.

  3. 03

    Visual packs, stretched resolutions, shaders, audio replacements, macros or modifications must not remove darkness, weather, vegetation, recoil, walls, props, reaction time or other intended constraints.

  4. 04

    Never publish exploit instructions or secret system information. Stop using the interaction, preserve minimal evidence and report it privately through /calladmin or the approved support channel.

  5. 05

    Passing the benefit through another player, character, faction, business or account does not make it legitimate and may make the breach more serious.

  6. 06

    Staff mode may be active only for a genuine staff incident or authorised development under management direction. Noclip, spectate, teleport, logs, blips, identifiers and admin overlays must never be used to discover locations or gain roleplay, economic or faction advantage.

  7. 07

    Staff and developers must remove test assets, record material corrections and disable privileged mode when the authorised task ends.

RULE15

Emergency services / Binding standard

Police, Ambulance and Fire interaction

#
The standard

Emergency-service scenes depend on believable cooperation, defined authority and room for legitimate resistance.

01

Requirements

  1. 01

    Allow responders time to communicate, assess and use authorised systems. Do not spam menus, animations, restraints, carry functions or doors to bypass their actions.

  2. 02

    You may question, refuse, resist or attempt escape where it is credible, but Value of Life, initiation, injury and powergaming rules still apply. A legal disagreement belongs in character, court, complaint or later appeal.

  3. 03

    Do not bait emergency services with repeated false 000 calls, reckless offences performed only in front of Police, staged injuries or manufactured incidents designed solely to obtain a chase, equipment or attention.

  4. 04

    Do not attack, rob or kidnap responders merely because their role provides vehicles, medication, weapons or restricted equipment. A serious storyline involving a responder requires specific character context and proportionate escalation.

  5. 05

    Police information comes from authorised records, evidence and in-character investigation. Medical information remains clinically controlled. Neither role may use player knowledge or another character’s access.

  6. 06

    At shared incidents, Police lead law enforcement and scene security, Ambulance leads clinical care, and Fire leads fireground, rescue and technical-hazard operations. Communicate rather than compete for the scene.

  7. 07

    Wagner involvement is exceptional and authorised. Only Police High Command may activate contracted support under its published public framework; ordinary players cannot summon, impersonate or direct Wagner.

RULE16

Scene conduct / Binding standard

Scene integrity, third-partying and staying in character

#
The standard

Protect the continuity of a live scene and give its participants room to finish what they started.

01

Requirements

  1. 01

    Remain in character during active roleplay. Do not announce rule breaches, debate punishments or use OOC information to force a reset; finish safely and report afterwards unless staff intervenes or a serious safety boundary requires disengagement.

  2. 02

    Do not join a hostile, robbery, pursuit, arrest or negotiation scene you were not involved in merely to help a friend, obtain loot, attack a rival, obstruct Police or create content.

  3. 03

    Information relays, lookouts, getaway drivers and remote radio support count as participation. They must be established before the scene and remain within current participant limits.

  4. 04

    Do not steal scene vehicles, evidence, property or rewards from active participants without a credible existing connection to that scene.

  5. 05

    A server problem should be handled with the smallest necessary OOC communication. Do not use technical discussion to negotiate a preferred in-character result.

  6. 06

    Respect staff-directed pauses. While paused, do not reposition, heal, access inventory, communicate tactics or gather information.

  7. 07

    Bystanders may observe from a safe distance, report emergencies and react naturally, but must not crowd, heckle or repeatedly interfere with responders and participants.

RULE17

Consent & safety / Binding standard

Sensitive roleplay, consent and permanent harm

#
The standard

Serious themes require restraint, consent and respect for the real people participating.

01

Requirements

  1. 01

    Sexual assault, sexual harassment played for gratification, bestiality and sexual content involving minors are prohibited in character and out of character. Erotic roleplay is not permitted; romantic scenes must fade to black.

  2. 02

    Graphic torture, forced medical procedures, pregnancy, suicide, self-harm, permanent disfigurement and similarly sensitive themes require clear prior player consent and may require management approval. Consent can be withdrawn.

  3. 03

    Do not pressure a player to disclose personal experiences, remain in distressing content or justify a boundary. Use neutral OOC language only as needed to stop or redirect the scene.

  4. 04

    A kidnapping or interrogation may be intense without becoming prolonged degradation. Give the captive decisions, communication and a plausible route to the scene ending.

  5. 05

    Do not reproduce real-world extremist propaganda, current tragedies or graphic real footage for shock value. Fictional themes must remain within platform and community standards.

  6. 06

    Permanent harm, forced addiction, memory loss, major identity change and character death belong to the affected character’s owner unless an approved framework says otherwise.

RULE18

Trusted roles / Binding standard

Whitelisted roles, corruption and authority

#
The standard

Trusted roles exist to create public service and accountable stories—not private access or effortless criminal advantage.

01

Requirements

  1. 01

    Police, Ambulance, Fire, Government and other whitelisted members must follow their department procedures, chain of command and current scope of practice.

  2. 02

    Restricted vehicles, evidence, medication, weapons, records, uniforms, facilities and job systems may be used only for authorised roleplay connected to the active role.

  3. 03

    Corruption, deliberate evidence compromise, unlawful supply of restricted equipment or abuse of office requires prior approval from the relevant High Command and management where the storyline could materially affect the department or economy.

  4. 04

    A corrupt storyline is not permission to ignore server rules, fabricate system evidence, access information without purpose or guarantee another character an outcome.

  5. 05

    Do not hold a position only to unlock equipment, leak intelligence or service an alternate character, gang, business or friend group.

  6. 06

    Members must declare conflicts, preserve records and accept Internal Affairs or management review. Rank and staff status increase accountability rather than reducing it.

  7. 07

    Impersonating a whitelisted role through uniform, vehicle, title or communications requires a credible storyline and must not use inaccessible job powers or create OOC confusion with real staff.

RULE19

Communications / Binding standard

Voice, communications, streaming and immersion

#
The standard

Clear communication supports accessibility, scene understanding and the atmosphere of Grimshore.

01

Requirements

  1. 01

    Use a functioning microphone and make a reasonable effort to be understandable. Approved accessibility arrangements and mute-character roleplay are welcome through the support process.

  2. 02

    Keep ordinary speech in character. Use OOC communication only for an urgent safety concern, necessary technical clarification or staff direction, and keep it brief.

  3. 03

    Do not scream continuously, mic-spam, play disruptive audio, use a soundboard to harass, or broadcast copyrighted music where it creates platform or streaming problems.

  4. 04

    Voice changers are allowed when intelligible and consistent with the character. They must not be used to evade recognition unfairly, imitate staff communications or make scenes impossible to understand.

  5. 05

    Radios, calls, messages and social posts are in-character records. Do not use them while incapacitated or restrained where the scene prevents access, and do not treat Discord voice as an invisible radio.

  6. 06

    Streamers remain responsible for protecting hidden information, private reports and staff communication. Viewers must never be directed to contact, harass or reveal information about another player.

  7. 07

    Recording for evidence is permitted subject to platform rules, but editing, publishing or threatening to publish clips to shame a player may breach community conduct.

RULE20

Staff & support / Binding standard

Reports, staff decisions and appeals

#
The standard

Stabilise the scene first, preserve fair evidence and resolve player-level disputes through the proper process.

01

Requirements

  1. 01

    Use /calladmin for an active issue requiring staff assistance. Give a short factual summary; do not use the command as a threat, bargaining tool or substitute for in-character emergency services.

  2. 02

    Follow a staff direction to pause, separate or stabilise a scene. Compliance does not waive your right to request later review.

  3. 03

    Do not argue the full case in public, contact uninvolved staff privately or repeatedly summon different staff members seeking a preferred answer.

  4. 04

    Provide complete clips, timestamps, names or identifiers where available and the surrounding context. Selectively edited evidence, coordinated false reports and material omissions may themselves be misconduct.

  5. 05

    Staff outcomes consider seriousness, intent, history, cooperation, impact and consistency. Examples in this rulebook explain principles; they are not an exhaustive automatic punishment table.

  6. 06

    Appeal calmly through the approved support route. Do not retaliate against a reporting player, witness, staff member or anybody who participates honestly in a review.

  7. 07

    Management may act on credible evidence without a player report and may impose temporary protective restrictions while a serious matter is assessed.