GrimshoreRP public reference
Vehicles & Racing
Ownership, operation and vehicle-scene roleplay resources.
Public documentation · Version 1.4
How to use this page: begin with the section that matches your goal, then follow the current in-city prompts and linked departmental policy. System behaviour may evolve, but character separation, fair roleplay, evidence integrity and authorised access always remain in force.
SECTION 01Vehicle Systems
6 public references
01Vehicle ownership
Vehicle ownership uses the configured Grimshore vehicle systems and in-character access. Ownership, physical possession and keys are distinct; do not use garages, key sharing, towing or repair interactions to bypass theft, seizure, pursuit or economic consequences.
02Keys
Keys uses the configured Grimshore vehicle systems and in-character access. Ownership, physical possession and keys are distinct; do not use garages, key sharing, towing or repair interactions to bypass theft, seizure, pursuit or economic consequences.
03Garages
Store owned vehicles through an authorised garage and retrieve them from a suitable location. Garages are not escape portals; do not store or retrieve during an active pursuit, seizure or hostile scene.
04Security
Security uses the configured Grimshore vehicle systems and in-character access. Ownership, physical possession and keys are distinct; do not use garages, key sharing, towing or repair interactions to bypass theft, seizure, pursuit or economic consequences.
05Mechanic systems
Mechanic systems uses the configured Grimshore vehicle systems and in-character access. Ownership, physical possession and keys are distinct; do not use garages, key sharing, towing or repair interactions to bypass theft, seizure, pursuit or economic consequences.
06Towing
Towing uses the configured Grimshore vehicle systems and in-character access. Ownership, physical possession and keys are distinct; do not use garages, key sharing, towing or repair interactions to bypass theft, seizure, pursuit or economic consequences.
SECTION 02Motorsport
6 public references
01Racing
Racing should create organised vehicle roleplay with clear routes, participants and safety expectations. Public-road events remain subject to the penal code; no event permits menu abuse, desync tactics, impossible driving or disregard for other players.
02Drag racing
Drag racing should create organised vehicle roleplay with clear routes, participants and safety expectations. Public-road events remain subject to the penal code; no event permits menu abuse, desync tactics, impossible driving or disregard for other players.
03Drift events
Drift events should create organised vehicle roleplay with clear routes, participants and safety expectations. Public-road events remain subject to the penal code; no event permits menu abuse, desync tactics, impossible driving or disregard for other players.
04Car shows
Car shows should create organised vehicle roleplay with clear routes, participants and safety expectations. Public-road events remain subject to the penal code; no event permits menu abuse, desync tactics, impossible driving or disregard for other players.
05Racing crews
Racing crews should create organised vehicle roleplay with clear routes, participants and safety expectations. Public-road events remain subject to the penal code; no event permits menu abuse, desync tactics, impossible driving or disregard for other players.
06Vehicle rules
Drive consistently with vehicle capability, road conditions and Value of Life. Roleplay serious collisions; do not use garages, menus, impossible terrain, deliberate desync or repeated ramming to manufacture an outcome.